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RewardTier

enum RewardTier

One band of a tiered reward.

maxValue is absent on an open-ended top tier rather than set to a sentinel, so nil genuinely means “no upper bound”.

Conforms to Swift.Equatable, Swift.Hashable, Swift.Sendable

Defined in: Sources/FrakSDK/Rewards/Rewards.swift:24

RewardTier.amount(minValue:maxValue:amount:)

Section titled “RewardTier.amount(minValue:maxValue:amount:)”
case amount(minValue: Double, maxValue: Double?, amount: TokenAmount)

RewardTier.percentage(minValue:maxValue:percent:)

Section titled “RewardTier.percentage(minValue:maxValue:percent:)”
case percentage(minValue: Double, maxValue: Double?, percent: Double)
case unknown(minValue: Double, maxValue: Double?)

A tier shape this binary does not know, so one unrecognised band cannot fail the whole reward. The twin of EstimatedReward.unknown; the bounds are what every tier carries.

var maxValue: Double? { get }
var minValue: Double { get }

!=(::)

static func != (lhs: Self, rhs: Self) -> Bool

Returns a Boolean value indicating whether two values are not equal.

Inequality is the inverse of equality. For any values a and b, a != b implies that a == b is false.

This is the default implementation of the not-equal-to operator (!=) for any type that conforms to Equatable.

  • Parameters:
    • lhs: A value to compare.
    • rhs: Another value to compare.